Featuring: SWAT 4: Gold Edition includes both the base game and its expansion, SWAT 4: The Stetchkov Syndicate. It’s not just about the badge, it’s about the rush. Swat 4 - The Stetchkov Syndicate Serial number The serial number for Swat is available This release was created for you, eager to use Swat 4 - The Stetchkov Syndicate full and with without limitations. Overview Crime is on the rise. More guns and drugs are appearing on the streets and the city is in crisis. SWAT is called in to take on a series of disturbances that eventually lead them to the root of the problem, an eastern European crime family that has taken up residence in the city. A final showdown will place legendary SWAT tactics up against the most dangerous and ruthless criminals yet: the Stetchkov syndicate. The Stetchkov Syndicate is putting big guns in the wrong hands. But now, you've got bigger guns in yours - along with upgraded equipment. New Missions, New Weapons, New Enemies, More SWAT New missions The Stetchkov Syndicate takes place in the same city as before, so the expansion maintains the urban look and feel of the original but with all new locations. Rumus excel. ![]() Here's the story behind the stand-alone missions following this expansion pack. In the preproduction stages of SWAT 4 Irrational Games talked to SWAT officers and learned that in their line of work each day on the job is different from the day before. The calls they get always require the same quick-thinking and tactical expertise, but rarely are they related to one another. Knowing this, the developer made a conscious decision to do the same thing in SWAT 4: create exciting missions that weren't necessarily tied to each other. However, sometimes there is an event or series of events that over time has an increased affect on SWAT's workload. It may not appear that these events are connected right away, but put together a few clues and one might discover that there is a correlation. This is the route Irrational Games chose to go with on the expansion pack. Some missions may not have anything to do with crime family, but others have a direct link back to the dangerous Stechkovs. Guns, guns and guns There are about a dozen new weapons and tactical items. This time some of them are team specific. For starters, SWAT gets the Colt accurized rifle for sniping and a 40x46mm grenade launcher for taking out suspects with less-lethal rounds at a distance, while the suspects get the likes of a 5.56mm light machine gun. Irrational Games has taken time to carefully balance multiplayer so that you can play well-matched rounds with each side having different equipment, but they did put in an option that allows all of the weapons to be available to either team. Included in the tactical gear are night-vision goggles, an ammo pouch that can be equipped to hold additional ammunition, lightsticks for marking cleared rooms, and a no-armor option in multiplayer that allows for faster character movement but obviously makes the player more vulnerable. New to the expansion pack is weapon and equipment progression. In other words, you don't get all of these weapons and gadgets at once. Now, you have to put a little time in and earn them. Each new mission comes with a new weapon or gadget that is best suited for the trouble ahead. Once you have that weapon it is yours to keep. You can equip it and take it into any of the new missions or even go back and replay the previous levels from the expansion pack or the original game. The Smash-and-grab multi-player mode Smash-and-grab is kind of a variation on SWAT 4's popular VIP mode. The primary objective of the suspects is to grab a suitcase that will spawn in a random location within the level.
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